
According to a report
from 2015, 179 game studios have been established between 2011 and 2014
and 69% of the Finnish game studios are less than five years old.
Turnover has been growing steadily with the industry hitting a $1
billion mark in 2014, a relatively moderate increase from 2013, but a
significant one compared to $250 million in 2012.
With Supercell and Rovio leading the pack, Finland has been
making a name for itself in gaming, but despite the hype around the
country’s gaming industry, its impact on the economy is still minor.

Good Start To The Year
The local gaming industry started the new year with some
good news for those who look to gaming as the savior of the Finnish
economy. In January Microsoft bought Teachergaming’s Minecraftedu, an educational game, and in the same month Helsinki-based NextGames raised $10 million in funding.
“We will continue promoting both of our games Compass
Point: West that’s launching on Android soon as well at The Walking
Dead: No Man’s Land this year. We are also working on a third project.
Hiring-wise we’ve taken our biggest growth spurt in 2015 but will be
hiring for certain key positions this year too to keep our live games
running and with the third production,” said Saara Bergström, CMO of
NextGames.
In 2015, Helsinki based gaming startup Everywear Games, a leading smartwatch game developer, raised half a million euros
from Lifeline Ventures and another $2.25 million in September from
Silicon Valley based True Ventures. The team consists of former
executives from Remedy, Digital Chocolate and Rovio.
Timo Ahopelto, partner at Lifeline Ventures, a VC that has invested in several Finnish gaming startups is moving away from mere gaming to gaming technology.

“AR/VR is going to be big. In Finland, we have all things
in place for that: hardware, graphics software, data analytics and game
design. At Lifeline, we have recently really shifted from investing in
games into investing in enabling AR/VR tech that can be used in games.”
Aki Järvilehto, the CEO of Everywear Games, believes that Finns can dominate the gaming industry.
“Finland has turned into a unique hub of mobile
free-to-play expertise and our games industry takes pride in supportive
approach for knowledge sharing. The growth in gaming has accelerated by
every metric in the past few years, but that’s just the beginning of the
story. With such a foundation and critical mass of talent pool Finland
is now poised to lead in new emerging platforms like wearables, VR and
AR.”
Nokia’s Snake Showed The Way

Tero Ojanperä, Nokia’s former VP Services and the cofounder and managing partner of Visionplus, says that Finland did its homework early on.
“Groundwork was laid already more than 10 years ago
starting from Nokia gaming efforts and several other smaller players.
That built plenty of know-how that was then ready to shoot as the
distribution was freed (walled garden -> App Store). Angry Birds was
the first one to capitalize on this one and of course Supercell
succeeded beyond any expectations. And now more and more success stories
are following: Hill Climb Racing, Next games, Best Fiends, Badland etc,
Success breeds success, it’s the ecosystem.”
As I wrote some months ago,
the correlation between Nokia’s decline and the rise of startups is
clear as day – at least when it comes to the gaming industry. Some see a
direct link between Nokia’s memorable Snake to present day innovations.
“Ever since Snake emerged on Nokia handsets, Finland has
been at the forefront of the ever-growing world of mobile games and
really helped spur the move from mobile phones being used purely for
communication. The talent that came out of Nokia helped to spawn an
environment that was ready for the opportunities that smartphones would
provide,” says Elina Arponen, the Head of Chat Games at Palringo and the chairperson of the Finnish Game Developers Association.
The exodus of talent from Nokia and the cold winters that force a focus on indoor activities are a potent combination.
“Throw together a bunch of talented ex-Nokia engineers that
Finland had and what you get is great games… Also, it gets so cold and
dark in the winter that what else would you do, but huddle indoors and
make games?,” said Lauri Jarvilehto, CEO of new education gaming startup
Lightneer.