On the software side, OnLive attempted to attract users with a pay-per-game model as well as a $15-per-month subscription model that gave gamers access to streaming versions of games they already owned, specifically to play on devices like tablets and inexpensive laptops. On the hardware side, OnLive attempted to launch a $100 mini-console during 2010. Unfortunately, that piece of hardware never caught on with gaming audiences due to video quality issues as well as latency problems.
For all existing subscribers, all stored credit data will be deleted at the end of the month as well as achievement data and saved games. No refunds will be issues on game purchases or subscriptions. Users that purchased hardware on or after February 1, 2015 can get a refund on purchased hardware by contacting the email posted on the FAQ page related to the closure.
Regarding the Sony acquisition, the patents are likely related to Sony’s PlayStation Now cloud-gaming service. Often dubbed Netflix for games, PlayStation 4 owners can pay $20 a month for PlayStation Now to stream a large library of PlayStation 3 games