hen Dubsmash
founders, Jonas Drüppel, Roland Grenke and Daniel Taschik, created a
new mobile app that lets you record a video of yourself, synced to a
preselected sound clip, such as a well-known quote from a movie, they
had an inkling they were on to something. But, after failing to conquer
the iOS app store twice before, they couldn’t have known for certain
that they had a smash hit on their hands.
However, just seven days after officially launching on November 19th 2014, they’d reached the number one spot in their home country of Germany. A success that would soon be replicated in 29 countries, including the UK, France and Holland.
“Early in our prototyping phase in October, we already got very positive feedback that made us feel that we found something valuable to many people,” Dubsmash co-founder Roland Grenke tells TechCrunch.
“A first strong indicator for a ‘hit’ was reaching the number one position in Germany within a week after official release. Repeating this situation in different markets confirmed that Dubsmash can be internationally successful.”
“[It was] similar to Dubsmash in the sense that it also used User-Generated videos and external sounds. But we had the feeling that it was too complex for most users,” explains Grenke.
The other lessons gleaned from Starlize’s failure were that people preferred to share privately, most of the fun was in sending different videos back and forth as part of a conversation, and video creation had to be “super fast and easy,” with the minimum number of clicks and an emphasis on shorter videos.
Then, after Grenke’s co-founders bought him a ‘soundboard’ gadget as a present, came the realisation: Available sounds shouldn’t be limited to music but to “all sorts of sounds and quotes.”
“We
started Dubsmash very lean, and put in all the hard-learned lessons
from our previous apps,” says Grenke. “We tested with friends &
family first, built in their feedback, then went to public places like
tech meet-ups here in Berlin to expand our tester group. We created
multiple stages of development in a short time period and I think our
product team did an awesome job of iterating so fast and getting to a
point where Dubsmash took off.”
As further evidence of the startup’s lean philosophy, video sharing is done externally, via messaging apps such as Facebook Messenger and WhatsApp. The only way to save your Dubsmash video is to download it to your phone. This also has the advantage that cloud storage costs are currently being kept to a minimum, with only the app’s available sounds hosted by the startup.
To that end, there’s obvious potential copyright issues inherent in Dubsmash, since the majority of uploaded sounds are from unlicensed content, namely TV and film sound clips.
Thus far, however, this hasn’t been a problem, says Grenke. Should that change, the startup plans to work within a ‘take-down notice’ model when a license holder complains.
He also believes that brands — and therefore copyright holders — will eventually be keen to work directly with the app, providing one potential route to monetization. Or perhaps they’ll simply turn a blind eye to the resulting User-Generated Content.
Meanwhile, on the product side, it’s also early days. “We have lots of ideas of how to build a sticky product and we will improve the app on a continuous basis,” says Grenke.
“[The first] big new features will include improvements for sound discovery. The next update will include what we call ‘Soundboards’. This is a better way to organize sounds, and allows users to create their own boards and to subscribe to other users’ boards. This will help to make the displayed content way more relevant and personal to each individual user.”
However, just seven days after officially launching on November 19th 2014, they’d reached the number one spot in their home country of Germany. A success that would soon be replicated in 29 countries, including the UK, France and Holland.
“Early in our prototyping phase in October, we already got very positive feedback that made us feel that we found something valuable to many people,” Dubsmash co-founder Roland Grenke tells TechCrunch.
“A first strong indicator for a ‘hit’ was reaching the number one position in Germany within a week after official release. Repeating this situation in different markets confirmed that Dubsmash can be internationally successful.”
Let’s Pivot Again
Despite Dubsmash’s seemingly overnight success, it is actually the team’s third attempt at an app since starting the company in mid-2013 after the three founders met at a hackathon in Berlin the previous year. The most recent effort prior to Dubsmash was Starlize, an app that let you create personal music videos.“[It was] similar to Dubsmash in the sense that it also used User-Generated videos and external sounds. But we had the feeling that it was too complex for most users,” explains Grenke.
The other lessons gleaned from Starlize’s failure were that people preferred to share privately, most of the fun was in sending different videos back and forth as part of a conversation, and video creation had to be “super fast and easy,” with the minimum number of clicks and an emphasis on shorter videos.
Then, after Grenke’s co-founders bought him a ‘soundboard’ gadget as a present, came the realisation: Available sounds shouldn’t be limited to music but to “all sorts of sounds and quotes.”
Keep It Lean
That pivotal moment has led to Dubsmash being downloaded “millions” of times, even though the app itself, which has since expanded to Android, still resembles the team’s original MVP. The UI is rudimentary. You simply select from the app’s list of available sounds, browsable by category, and tap to begin recording your Dubsmash-styled video selfie.As further evidence of the startup’s lean philosophy, video sharing is done externally, via messaging apps such as Facebook Messenger and WhatsApp. The only way to save your Dubsmash video is to download it to your phone. This also has the advantage that cloud storage costs are currently being kept to a minimum, with only the app’s available sounds hosted by the startup.
To that end, there’s obvious potential copyright issues inherent in Dubsmash, since the majority of uploaded sounds are from unlicensed content, namely TV and film sound clips.
Thus far, however, this hasn’t been a problem, says Grenke. Should that change, the startup plans to work within a ‘take-down notice’ model when a license holder complains.
He also believes that brands — and therefore copyright holders — will eventually be keen to work directly with the app, providing one potential route to monetization. Or perhaps they’ll simply turn a blind eye to the resulting User-Generated Content.
Meanwhile, on the product side, it’s also early days. “We have lots of ideas of how to build a sticky product and we will improve the app on a continuous basis,” says Grenke.
“[The first] big new features will include improvements for sound discovery. The next update will include what we call ‘Soundboards’. This is a better way to organize sounds, and allows users to create their own boards and to subscribe to other users’ boards. This will help to make the displayed content way more relevant and personal to each individual user.”